

The "A" button fires the ship's lasers and "B" shoots a Smart Bomb. The game controls surprisingly well the Nintendo 64's analogue control stick makes flying the Arwing easy further, it controls like one would expect a jet to fly: pull back on the Control Stick to ascend, and push forward to descend. The Arwing is powered by a "G-Diffuser" anti-gravity system, the exact same system that machines in the F-Zero series use, to perform various high-G aerobatic acts, such as somersaults, "U-turns", and the memetic "barrel roll", with little risk of injury or incapacitation in to the pilot.
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"Training" teaches new players how to control the primary method of conveyance of the game: The Arwing, a high-tech fighter jet equipped with laser cannons and smart bombs. Pressing the "START" button on the title screen brings you to a simple menu with selections including "Training", "Main Game", and "Multiplayer", among others. "Our army alone cannot do the job," Pepper claims as the message ends and the Star Fox team rolls out in a fashion that wouldn't feel out of place in a Star Wars film.

The mad scientist Andross has begun an invasion of the Lylat System, and his forces have begun encroaching upon Cornerian airspace. The game opens with a deep field of stars and a message: a distress call from General Pepper of the planet Corneria (not to be confused with the city of a similar sounding name in Final Fantasy!). This game also marked the first appearance of the Landmaster tank and the only appearance of the Blue Marine submersible.

It was the first to introduce analogue control for the ships, fully-voiced dialogue, local multiplayer, and immersive use of the "Rumble Pak", a force-feedback peripheral that plugged into the bottom of the controller. Star Fox 64 was a game of many firsts for the series.
